Week 2
Dungeon Beats » Devlog
Progress Week 2:
Art:
- Main menu animation
- Texturing tiles and 3 lava in Blender
- modelling: chest, spike , trap, pocong, pressure plate, barrel, torch, Main Character in Blender
- Rigging & animation: chest, spike , trap, pocong, pressure plate, barrel, torch in Blender
Programmer:
- Player movement
- Beats mechanic with music
Design:
- Coreloop
Progress Week 3:
Art:
- Texturing chest, spike , trap, pocong, pressure plate, barrel, torch, Main Character in Blender
- Texturing Wall in Blender
- Modelling Exit Gate
- Bake tile and lava textures for use in Unity
Programmer:
- Simple save system to store player name
- Make basic enemy AI
- Code trap mechanics (spikes)
Design:
- Level design
- Gitbook
- Write a devlog for week 3
Dungeon Beats
Status | In development |
Authors | DrewKyy, RaphZet, Kevinjomin |
More posts
- Week 188 days ago
Leave a comment
Log in with itch.io to leave a comment.