Week 2


Progress Week 2:

Art:

  • Main menu animation
  • Texturing tiles and 3 lava in Blender
  • modelling:  chest, spike , trap, pocong, pressure plate, barrel, torch, Main Character in Blender
  • Rigging & animation: chest, spike , trap, pocong, pressure plate, barrel, torch in Blender

Programmer:

  • Player movement
  • Beats mechanic with music

Design: 

  • Coreloop

Progress Week 3:

Art:

  • Texturing chest, spike , trap, pocong, pressure plate, barrel, torch, Main Character in Blender
  • Texturing Wall in Blender
  • Modelling Exit Gate
  • Bake tile and lava textures for use in Unity

Programmer:

  • Simple save system to store player name
  • Make basic enemy AI
  • Code trap mechanics (spikes)

Design:

  • Level design
  • Gitbook
  • Write a devlog for week 3

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